Set the rules
Minecraft Challenge Settings for Hearts, Lives, and PvP
Set how many hearts you have, what happens on death, and whether PvP is allowed. Keep the defaults or change individual rules for your run.
Which rules suit your team?
Understanding the shared death limit
The death limit applies to all players combined. The run ends in failure as soon as the configured number is reached. With a limit of three deaths, the third death is decisive, regardless of how those deaths are distributed across the team.
Use a more generous limit for your first attempts, then tighten it once you know the challenge. The limit determines when the run ends; it does not describe when the server is deleted.
Shared Life and Synchronized Hearts work differently
Shared Life means that when an active player dies, the other active group members also die. Synchronized Hearts instead mirrors damage and healing between active group members.
Both rules can be combined with the shared death limit. Deaths caused by Shared Life also count, so a single mistake can reach a low limit.
Two practical starting points
For a first attempt together, keep the default settings and change only your challenge. After the run, it will be easier to identify which rule actually caused problems.
For a run with more shared responsibility, enable Shared Life and agree on the combined death limit. For a different kind of teamwork, choose Synchronized Hearts: healing then affects the group too. Also review PvP, regeneration and inventory rules before starting.

Available Minecraft Challenge Game Settings
Increasing Difficulty
TNT Follows You and Traffic Light speed up after 10 and 20 minutes of active play. Paused time does not count.
- Default: Disabled
Difficulty
Game difficulty
- Default: Normal
- Peaceful · Easy · Normal · Hard
PvP
Controls whether players can attack each other.
- Default: Enabled
Natural Regeneration
You regenerate hearts over time when your food bar is full enough.
- Default: Enabled
Maximum Hearts
The maximum number of hearts for all players.
- Default: 10 ❤️
- 0.5–10 (0.5)
Synchronized Hearts
Synchronizes damage and healing among affected players.
- Default: Disabled
Shared Life
When a player dies, all players die.
- Default: Disabled
Maximum Deaths
The shared death limit for all players. Once it is reached, the run ends in failure.
- Default: ∞
- 1–11 (1)
Start Equipment
All players start with a stone sword, stone tools, a crafting table, 16 steaks, and full leather armor.
- Default: Disabled
Smelt Ores & Cook Food
Supported ore drops are smelted directly, such as raw iron into iron ingots. Meat, fish, and potatoes drop cooked. No furnace needed.
- Default: Disabled
Keep Inventory
Players keep their inventory when they die.
- Default: Disabled
Team View
The hearts of all players are visible in the player list.
- Default: Enabled
No Phantoms
Phantoms do not spawn during the challenge.
- Default: Disabled
No Fall Damage
Players take no damage from falling.
- Default: Disabled
Always Night
The world stays at night for the entire challenge.
- Default: Disabled
Shared Backpack
Open 27 shared storage slots for your supplies with /bp or /backpack. Contents survive deaths and server restarts.
- Default: Enabled
