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Minecraft challenge

Damage Launch

A zombie hits you and sends you flying upwards, with a small push to the side. Avoid fighting right at the edge of a ravine.

Set up your run
  • Java & Bedrock
  • Private server
  • No extra mods

Hits move you

Every hit can move the fight

When you take damage during the run, you are launched upwards and slightly to a random side. You still need to watch your landing: the launch does not make you invulnerable.

Fall damage normally does not trigger another launch. After a launch, 1.2 seconds must also pass before another hit can launch you again.

By default, you get an upward push and a small random push to the side. Each player has 1.2 seconds between triggers.

Example round: a zombie hits you beside a ravine. You are pushed up and sideways, land somewhere new and look for solid ground before fighting again.

  • Damage to youPush upward
  • Side pushDirection varies
  • Fall damageNo new push

What to expect from your run

Rule complexity
Damage can launch you into the air. Leave enough landing space around your fighting area.
Experience
Watching distance, cover and changes in height helps.
Time commitment
After a push, you need to find your bearings and often get back to the route.

Before the hit

Tips for Damage Launch

Before a fight, check where you could land after a launch.

01Do not fight beside drops
Avoid starting fights beside cliffs or lava unless you have a safe place to land.
02Prepare a landing spot
Keep blocks or a safe route back ready so you can recover after the push.
03Plan around the cooldown
After a push, another hit triggers movement again only after the default 1.2-second cooldown.

Another challenge

Combine Damage Launch with Giant

A larger player model needs even more open space after each push.

Damage Launch + Giant
You are pushed up and sideways while also having to move and fight at a larger scale.2 simultaneous challenges · Host needs Pro

The configurator shows which rules you can enable together. Some combinations do not suit every goal.

Damage Launch FAQ

Which hits change your movement.

Does fall damage trigger the rule?

No. Fall damage is ignored by default. Run settings can change that exception.

How far does the push move me?

You fly upwards and a little to the side. The sideways direction is random. The strength of the launch depends on the run settings.

Does every hit trigger it immediately?

No. Damage without a specific cause and fall damage are ignored by default, and each player has a 1.2-second cooldown between triggers.

Your first run

Set up your Damage Launch run

You need Minecraft, but no extra mods or server hosting of your own.

How to join on Java & Bedrock
  1. 1

    Join Sparkane

    Connect to play.sparkane.com. We support 1.21.11 – 26.3 on Java. The “How to join on Java & Bedrock” guide covers both editions.

  2. 2

    Choose your challenge in the lobby

    Choose the ready-made preset for your challenge at the NPC in the lobby. Its goal and rules are already set. To change them or combine challenges, open the optional web configurator.

  3. 3

    Start your server and invite friends

    Create your server from the preset or your custom configuration and wait for your server to be ready. Invite friends with /invite <Name>. Java and Bedrock players can play together.

  4. 4

    Start the timer and play

    Everyone ready? As the host, use /timer start. You can then break blocks and the challenge rules become active. Use /timer pause and /timer resume to take a break and continue your run.